- 21 hours ago
- 1 day ago
- 1 week ago
- 1 week ago
"I loved you, always.”
going to comment a little on this game: the overseeing voice talks as if it owns you, and defies your free will. if you follow its orders, you are praised, and the worldview becomes sharper and more detailed. if you don’t, you are chastised, and the world becomes more vague and difficult to navigate, but also more colourful and loud. it’s odd, and sort of eerie, but definitely interesting. take it as you will.
This game really unsettles me. It unsttles me that my first choice to obey, and when I played again and disobeyed, I got really emotional really fast. Failure hurt me more the more I disobeyed. It was… interesting to experience.
i’ve always said we are trained to obey more than to think.
holy shit. i reblogged this the first time without playing. then i played in and it is terrifying. i very much like this, but it will give you intense feelings.
What’s the game??
you obey everything the game tells you too, even jumping into barbs and basically killing yourself. if you dont youre chastised and even the scolding is terrifying
So, essentially, it’s a game that illustrates what it’s like to be in an abusive parents or an abusive relationship - and how it affects you emotionally. That is horrific and ingenious - the next time someone negates the affects of emotional abuse, I’ll take them to this game and let them come to their own conclusions.
This game absolutely gets it. The most solid and reliable degradation is a gendered insult. The more you obey and co-operate, the better understanding you seem to have of your word, and things seem easier. But what really gets me is the contradiction. You are not allowed to have the correct answer. Are you a boy or a girl? The answer is no, I will give you the answer. even towards the end, your “praise” is “no, I will give you the answer. You earned this answer, but it is given to you by me.” Disobeying makes the world frightening and confusing and difficult, but beautiful in a world devoid of flavour.
Not just a gendered insult, either. The nameless voice that directs the player’s actions is supposed to be a hateful, abusive monster, and when the game’s designers asked themselves “okay, what’s the most degrading, dehumanising thing this voice could possibly do to the player?”, the answer they came up with was “deliberately misgender them”.
This game hurts, and is hard in a way that has nothing to do with the gameplay. I played it going, ‘ok I will do everything the voice says the first go, and the second time I will not’. But I’m bad at platformers and the last section kept killing me, and since the order was ‘do not fail’, I was disobeying…
Listen, the emotional abuse I lived through is on the low end of the scale. But the voice’s response to me failing and failing - the fact that faling, specifically is what I was doing to make it so disappointed and angry - left me feeling like crying, while my heart pounded in my chest. I didn’t want the colors, I didn’t care that they were pretty - why couldn’t I just do it right?
This is a well-done game. It is elegant and beautiful. And I can’t recommend it if emotional abuse is a thing you’ve lived through.
- 1 week ago
About color: Everything you’ve been taught so far is (most likely) a lie.
Generally, what we know about color, is extremely “basic” knowledge, in the sense that classical art teachers don’t really know what they’re teaching. They’re just going by the book, rather than…
- 1 week ago
- 2 weeks ago
These tweets (and one retweet) are from my friend Ryan, a journalist who has been on the ground in Ferguson for the past few days. (His Twitter account is here, and it’s a great source of updates on the situation there [x]).
I just wanted to remind everybody that while spreading word about Michael Brown’s unjust murder and the horrifying events of the night of August 14, 2014, please do not oversimplify or ignore the complexities of the situation.
Journalists in the town have been doing what journalists do: focusing on all the negative aspects about the community to try and make it look like a hell-hole in order to sell their own pictures and stories, and basically all many of them want to do is further their own careers. But focusing on all that negativity only paints the picture of one side of the story, ignoring a lot of other important things going on there.
Please do not fall prey to the media’s game. Anger at the actions of the police in Ferguson is totally justified, but in the midst of that we cannot allow the people who are living with the situation every day to be dehumanized. Despite all this tragedy and chaos going on around them, they’re still a community and in many ways they’re pulling through all of it together. They want peace. Anyone looting or burning things down is a very small portion of the community. The whole story is so much bigger.
A story doesn’t need tear gas to be interesting. We need to hear every side of this story, not just the horrific parts.
TL:DR: please don’t fall prey to media attempts to dehumanize and oversimplify the situation in ferguson!!
(via devinmars)Source: my-tardis-sense-is-tingling